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Netflix are teaming up with Android to launch free games based on 'Stranger Things'.

The streaming giant will launch the themed games - along with three others - on the operating system most commonly found on Samsung and Google devices.

In a statement, Netflix said: "We're excited to take our first step in launching Netflix games on mobile to the world.

"We want to begin to build a library of games that offers something for everyone."

Netflix also confirmed that the games will not contain any ads or in-app purchases in the new business venture and the titles will be exclusive to subscribers of the streaming platform.

The team added: "While this is just the beginning of a long journey, we're excited to provide a gaming experience that is differentiated from what is available today — exclusive mobile games with no ads, no in-app payments, included with your Netflix membership"

The five games are titled 'Stranger Things 1984', 'Stranger Things 3: The Game' - both based on the hit series starring Noah Schnapp and Winona Ryder -, 'Shooting Hoop', 'Teeter up' and 'Card Blast'.

Users can access the games for download via Netflix's Android app, although it must be through an adult's profile as they are not available on minor's accounts.

The streaming service poached veteran developer Mike Verdu - most notable for his work at EA and Facebook - to take charge of the gaming department, who promised that the games will be universal.

In a statement, he said: "Whether you're craving a casual game you can start from scratch, or an immersive experience that lets you dig deeper into your favourite stories, we want to begin to build a library of games that offers something for everyone. Just like our series, films and specials, we want to design games for any level of play and every kind of player, whether you’re a beginner or a lifelong gamer"

Fornite is to shut down its service across China.

A version of the popular survival game launched as what translates as 'Fortress Night' back in 2018 as a 'test' but is to close down later this month, with an explanation yet to be given.

A translated announcement on the Chinese website read: "Dear users: The test of Fortress Night has come to an end. We will shut down the server in the near future. The specific arrangements for the suspension of the test are as follows: At 11am on November 1, 2021, stop the registration of new game users and close the download entrance;

"At 11am on November 15, 2021, the game server will be shut down, and users will not be able to log in to the game; Thank you for everyone who boarded the bus and participated in the "Fortnite" test"

The Chinese version of the online game was launched as a modified version, whereby users were subject to a time limit when playing and no "microtransactions" were implemented within the game, in an effort to stop children from spending money.

China is known to set strict limits on the time children are allowed to spend playing games online, having brought in the official law back in August which imposed that children may online play for one hour a day from Friday to Sunday.

Technology conglomerate Tencent then began enforcing face recognition ID checks on their online games.

The timing ban came after state media branded their products "spiritual opium" and compared them to "electronic drugs".

Tencent said: "Anyone who refuses or fails the face verification will be treated as a minor and as outlined in the anti-addiction supervision of Tencent's game health system, and kicked offline"

PlayDough Technologies has secured a $2 million funding round from the venture capital firm Westridge Markets.

The blockchain gaming platform has received the investment off the back of an exceptional period of growth that has seen the startup build a community with members across 30 countries.

PlayDough are aiming to democratise access and enable anybody to participate in the play-to-earn gaming economy.

The traditional model of the gaming business has evolved from pay-to-play, with revenue coming from players buying the games, to free-to-play with in-game purchases creating revenue.

Blockchain technology has taken this further as in-game items such as characters and accessories are represented by NFTs (Non-Fungible Tokens). Users mint, purchase and sell the items with the creator receiving revenue through a small commission.

The NFTs required to play games can be costly and leaves players from developing countries unable to access the economies. PlayDough have intervened to help gamers across the world with access.

Mehul Khati, the co-founder of PlayDough Technologies: "PlayDough has been a journey of blitz scaling since inception. It has only been a few months and we already have active community members in over 30 countries. Gaming seems to be achieving the borderless ideals of crypto at full speed.

"We have started with the most advanced play-to-earn game, Axie Infinity. While building a community around PlayDough has been satisfying, the ability to look at play-to-earn as a yield generation strategy has also been a motivator for the trader in me. We have built valuation models, breeding strategies and training programmes for our community to be able to generate the highest yield possible.

"While Axie being the most advanced game in the play-to-earn space remains the focus for PlayDough, it has already started building inventory in emerging games from Sorare to Gods Unchained. Star Atlas on Solana and Moonray on Stacks are showing early signs of a cross-chain universe that PlayDough is planning to build on."

Houseparty is set to close down in October.

The video-calling app became a hit during the COVID-19 as friends used it to get in touch with one another whilst self-isolating at home amid lockdown, but it has now been confirmed the app will be shutting down next month.

Houseparty was first launched in 2016, but it became more popular in 2019 when it was purchased by Epic Games as part of a multi-million dollar deal.

The app then teamed up with Epic’s hugely popular video game, ‘Fortnite’, in November 2020 to allow players see one another during multiplayer gaming sessions.

However, developers have now stated their work on other Epic Games projects mean they can no longer give Houseparty "the attention that it deserves".

In a statement, they said: “Today, we’re sharing that we’ve made the decision to discontinue Houseparty in October.

“We do not take the decision to discontinue the app lightly. We created Houseparty to let people feel like they’re together even when physically apart, and we can’t thank you enough for turning to Houseparty for the important moments in your life.

“While Houseparty may be going away, we hope that the memories you’ve made will last a lifetime.”

The team said it would instead develop "new ways to have meaningful and authentic social interactions" in other Epic Games software.

A giant computer has been helping to bring joy to dementia patients.

Down Hall care home in Bradwell-on-Sea, Essex, has invested in a 40-inch touchscreen tablet to help residents suffering with dementia play games and engage in subjects that stimulate both mental and physical activity.

Activities organiser Louise Simon told the BBC: "The positive effect it's generated is brilliant. It's bringing so much joy.

"The touch table stimulates physical and mental activity and helps to boost mood.

"It encourages our residents to engage their brains, experience new sensations, and to interact."

The supersized computers cost between £4,000 and £5,000 and this one was donated to the home by the NHS.

One resident uses it for paint-by-numbers apps, while another engages in games of dominoes and word search puzzles to help keep their brain active.

Care workers at the home also claim using the tablet to show relaxing scenes such as fish swimming in the ocean can be very calming for residents living with advanced dementia.

This isn’t the first time tech has been used to try and tackle dementia, as in 2019 it was reported a robot was being taught to detect early signs of the condition.

The robot binge-watched shows like 'Emmerdale' and 'EastEnders' to recognise around 80 different facial expressions, and was being trained to recognise when a patient is not behaving in their usual way.